Converting MIDI files into a playable music application on the Sega Dreamcast involves several steps, including preparing your MIDI files, converting them into a format compatible with the Dreamcast’s audio system, developing a homebrew application to play the music, and running it on the Dreamcast console. Below is a detailed, step-by-step guide to help you through the process.
Before you begin, ensure you have the following:
1. Simplify the MIDI File
Recommended MIDI Editors:
1. Understand Dreamcast Audio Formats
2. Convert MIDI to WAV Format
Recommended Tools:
Steps to Convert:
3. Prepare the Audio File
1. Install Cygwin (Windows Users)
2. Install KallistiOS (KOS)
Clone the KOS Repository:
git clone https://github.com/KallistiOS/KallistiOS.git
Set Environment Variables:
export KOS_BASE=/path/to/KallistiOS
export KOS_ARCH=dc
export PATH=$KOS_BASE/utils/dc-chain/$KOS_ARCH/bin:$PATH
Build the Toolchain:
cd $KOS_BASE/utils/dc-chain
./download.sh
./unpack.sh
./patch.sh
./configure.sh
make
Build KOS:
cd $KOS_BASE
make
Note: Building the toolchain and KOS may take some time.
1. Create a New Project Directory
my_dreamcast_project
).2. Set Up the Directory Structure
Inside your project directory, create the following subdirectories:
my_dreamcast_project/
├── build/
├── kos/
├── src/
│ └── main.c
└── wav/
└── your_song.wav
Copy your your_song.wav
file into the wav
directory.
3. Copy Necessary KOS Files
Makefile.examples
from $KOS_BASE
to your project directory and rename it to Makefile
.1. Create main.c
in the src
Directory
#include <kos.h>
#include <oggvorbis/sndoggvorbis.h>
#include <wav/sndwav.h>
int main(int argc, char **argv) {
// Initialize KOS
kos_init_all(ALL_ENABLE, ROMDISK_NONE);
// Initialize Video
vid_set_mode(DM_640x480, PM_RGB565);
vdu_init();
// Clear screen
vid_clear(0, 0, 0);
// Load and play WAV file
snd_stream_init();
snd_stream_hnd_t wav_stream = sndwav_create("/cd/your_song.wav");
if (wav_stream) {
snd_stream_start(wav_stream, 0);
} else {
printf("Failed to load WAV file.\n");
}
// Main loop
while(1) {
// Check for user input to exit
maple_device_t *cont;
cont = maple_enum_type(0, MAPLE_FUNC_CONTROLLER);
if (cont) {
cont_state_t *state = (cont_state_t *)maple_dev_status(cont);
if (state) {
if (state->buttons & CONT_START)
break;
}
}
thd_pass();
}
// Clean up
if (wav_stream)
snd_stream_stop(wav_stream);
snd_stream_shutdown();
vid_shutdown();
return 0;
}
"/cd/your_song.wav"
with the correct path if necessary.2. Update the Makefile
Edit the Makefile
in your project directory.
Replace the contents with:
TARGET = your_app_name.elf
OBJS = src/main.o
KOS_LOCAL_INCS = -I$(KOS_BASE)/addons/include
KOS_LOCAL_LIBS = -L$(KOS_BASE)/addons/lib
all: rm-elf $(TARGET)
include $(KOS_BASE)/Makefile.rules
clean:
rm -f $(OBJS) $(TARGET) romdisk.img
rm-elf:
rm -f $(TARGET)
$(TARGET): $(OBJS)
$(KOS_CC) $(KOS_CFLAGS) -o $(TARGET) $(OBJS) $(KOS_LDFLAGS) -lm -lwav -loggvorbisplay
run: $(TARGET)
$(KOS_LOADER) $(TARGET)
Notes:
your_app_name
with your desired application name.-lwav
, -loggvorbisplay
) are included.3. Copy the WAV Library
Note: KOS may not include the WAV or OGG Vorbis libraries by default.
Build or Include the Libraries:
Navigate to $KOS_BASE/addons
and build the wav
and oggvorbis
libraries if necessary.
Ensure the libraries are in your project’s library path.
1. Set Up the CD File System
The Dreamcast accesses files from a CD file system.
Create an ip.txt
file in your project directory with the following content:
[YOUR_APP_NAME]
Notes:
[YOUR_APP_NAME]
with your application’s name.2. Prepare the CD Image
1. Open a Command Prompt
2. Run the Build Command
make
your_app_name.elf
).3. Create a Self-Bootable Disc Image
Use the scramble
tool to create a binary:
$(KOS_BASE)/utils/scramble/scramble $(TARGET) 1ST_READ.BIN
Create the Disc Juggler Image:
mkisofs
to create an ISO image.mkisofs -C 0,11702 -V YOUR_APP_NAME -G IP.BIN -l -o data.iso .
IP.BIN
is the bootstrap file; you may need to create or obtain one.YOUR_APP_NAME
with your application’s name.Combine Boot Sector and ISO:
cdrecord
or similar tools to combine the boot sector and ISO.1. Choose an Emulator
2. Load and Test the Image
1. Prepare to Burn the Disc
2. Burn the Disc
Use a CD burning software that supports Disc-At-Once (DAO) mode and supports burning CD images.
Recommended Software:
Steps to Burn:
1. Insert the Burned Disc
2. Power On the Console
3. Verify Functionality
Understanding the Dreamcast’s Audio Hardware
Optimize Audio Quality
Use Existing Libraries
$KOS_BASE/examples/dreamcast
for reference.Community Resources
Legal Considerations
By following these steps, you can successfully convert MIDI files into a playable music application on the Sega Dreamcast:
This process allows you to experience custom music on your Sega Dreamcast console and provides valuable experience in retro console development.
Disclaimer: Modifying your Sega Dreamcast console and creating custom discs involves risks and may be subject to legal restrictions in some jurisdictions. Always ensure you are complying with local laws and do not engage in piracy or distribute copyrighted material.