Gameboy Release Guide
Converting MIDI files into a playable music Gameboy cartridge involves several steps, including preparing your MIDI files, converting them into a format compatible with the Gameboy’s sound hardware, assembling a Gameboy ROM, and finally flashing the ROM onto a physical cartridge. Below is a detailed, step-by-step guide to help you through the process.
Prerequisites
Before you begin, ensure you have the following:
- A MIDI file that you wish to convert.
- A computer with the ability to run the necessary software (Windows, macOS, or Linux).
- Basic knowledge of command-line operations and programming concepts.
- Hardware: A programmable Gameboy cartridge (e.g., Everdrive GB, EMS 64M USB Cartridge) and a Gameboy console for testing.
Step 1: Prepare Your MIDI File
1. Simplify the MIDI File to Four Channels
The original Gameboy has only four audio channels:
- Channel 1: Square wave (melody)
- Channel 2: Square wave (harmony)
- Channel 3: Programmable wave (bass or additional melody)
- Channel 4: Noise (percussion)
Use a MIDI editor to reduce your MIDI file to these four channels. Assign instruments accordingly and ensure each channel is monophonic (one note at a time).
Recommended MIDI Editors:
- Anvil Studio (Windows)
- MuseScore (Windows, macOS, Linux)
- LMMS (Windows, macOS, Linux)
Step 2: Install DefleMask Tracker
1. Download DefleMask
2. Install and Set Up DefleMask
- Install DefleMask following the on-screen instructions.
- Open DefleMask and set the target system to Game Boy:
- Go to File > New Project.
- Select Nintendo Game Boy from the list.
Step 3: Import and Edit MIDI in DefleMask
1. Import MIDI File
- In DefleMask, go to File > Import MIDI.
- Select your simplified MIDI file.
- Map each MIDI track to the appropriate Gameboy channel.
2. Adjust Instruments and Effects
- Use DefleMask’s instrument editor to assign Gameboy-compatible instruments.
- Adjust volume levels and effects to match the Gameboy’s sound capabilities.
3. Test the Music
- Press the Play button to listen to your track within DefleMask.
- Make necessary adjustments to improve sound quality and compatibility.
Step 4: Export the Music Module
1. Export from DefleMask
- Go to File > Export Module.
- Choose the .mod format, which is compatible with the GBT Player converter.
Note: If the .mod format isn’t compatible, consider exporting to DefleMask’s own .dmf format and using alternative conversion tools.
Step 5: Install GBT Player
1. Download GBT Player
2. Install GBT Player
- Extract the downloaded files to a directory on your computer.
- Familiarize yourself with the contents, especially the
mod2gbt
converter and gbt_player.s
source file.
1. Use the mod2gbt Converter
- Open a command prompt or terminal window.
- Navigate to the directory containing
mod2gbt
.
2. Run the Conversion Command
mod2gbt your_song.mod your_song.gbt
- Replace
your_song.mod
with the path to your exported module.
- This command generates
your_song.gbt.asm
, which contains the music data for the Gameboy.
Step 7: Set Up the Gameboy Development Environment
1. Install RGBDS
- Download RGBDS (Rednex Game Boy Development System) from the RGBDS GitHub Repository.
- Follow the installation instructions specific to your operating system.
2. Create Your Project Structure
- Create a new directory for your Gameboy project.
- Inside, create subdirectories like
src
for source code and music
for music data.
Step 8: Integrate GBT Player and Music Data
1. Copy Necessary Files
- Place
gbt_player.s
into your src
directory.
- Move
your_song.gbt.asm
into your music
directory.
2. Write the Main Assembly Code
Create a file named main.asm
in your src
directory with the following content:
SECTION "Main", ROM0[$0100]
Start:
nop
jp Init
Init:
LD SP, $FFFE
DI
; Initialize sound hardware here
LD HL, your_song_Data
LD A, 0 ; Bank number if needed
CALL gbt_init
EI
MainLoop:
HALT
JP MainLoop
VBlankISR:
PUSH AF
PUSH BC
PUSH DE
PUSH HL
CALL gbt_update
POP HL
POP DE
POP BC
POP AF
RETI
SECTION "Interrupt Vector", ROM0[$0040]
JP VBlankISR
INCLUDE "gbt_player.s"
INCLUDE "../music/your_song.gbt.asm"
- Ensure that
your_song_Data
matches the label in your music data file.
Step 9: Compile the Gameboy ROM
1. Create a Build Script
For Windows (build.bat
):
@echo off
rgbasm -o main.o src\main.asm
rgblink -o game.gb main.o
rgbfix -v -p 0 game.gb
For Unix-based systems (build.sh
):
#!/bin/bash
rgbasm -o main.o src/main.asm
rgblink -o game.gb main.o
rgbfix -v -p 0 game.gb
2. Run the Build Script
- Execute the script to compile your project.
- The output will be a
game.gb
ROM file.
Step 10: Test the ROM in an Emulator
1. Choose an Emulator
2. Load and Test the ROM
- Open the emulator and load
game.gb
.
- Verify that the music plays correctly.
- If issues arise, revisit previous steps to troubleshoot.
Step 11: Flash the ROM onto a Gameboy Cartridge
1. Obtain a Flash Cartridge
- Purchase a flashable cartridge like:
- Everdrive GB
- EMS 64M USB Cartridge
- BennVenn’s El Cheapo SD
2. Install Cartridge Software
- Install any necessary drivers and software provided by the cartridge manufacturer.
3. Flash the ROM
- Connect the cartridge to your computer via USB or another interface.
- Use the provided software to write
game.gb
to the cartridge.
Step 12: Play the Cartridge on a Gameboy
1. Insert the Cartridge
- Place the flashed cartridge into your Gameboy console.
2. Test the Music
- Turn on the Gameboy.
- Confirm that the music plays as intended on the actual hardware.
Additional Tips
- Hardware Limitations: Remember that the Gameboy’s audio hardware is limited. Complex MIDI files may require significant simplification.
- Alternative Tools: If you encounter issues with DefleMask, consider using other trackers like OpenMPT or FamiTracker, though additional conversion steps may be necessary.
- Community Support: Engage with communities like ChipMusic.org or the Gameboy Dev Discord for assistance.
- Legal Considerations: Ensure that you have the rights to distribute any music you convert, especially if the MIDI files are of commercial songs.
By following these steps, you can successfully convert MIDI files into a playable music Gameboy cartridge. This process not only allows you to enjoy custom music on original hardware but also provides a hands-on experience with retro console development.