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Gameboy Release Guide

Converting MIDI files into a playable music Gameboy cartridge involves several steps, including preparing your MIDI files, converting them into a format compatible with the Gameboy’s sound hardware, assembling a Gameboy ROM, and finally flashing the ROM onto a physical cartridge. Below is a detailed, step-by-step guide to help you through the process.


Prerequisites

Before you begin, ensure you have the following:


Step 1: Prepare Your MIDI File

1. Simplify the MIDI File to Four Channels

The original Gameboy has only four audio channels:

Use a MIDI editor to reduce your MIDI file to these four channels. Assign instruments accordingly and ensure each channel is monophonic (one note at a time).

Recommended MIDI Editors:


Step 2: Install DefleMask Tracker

1. Download DefleMask

2. Install and Set Up DefleMask


Step 3: Import and Edit MIDI in DefleMask

1. Import MIDI File

2. Adjust Instruments and Effects

3. Test the Music


Step 4: Export the Music Module

1. Export from DefleMask

Note: If the .mod format isn’t compatible, consider exporting to DefleMask’s own .dmf format and using alternative conversion tools.


Step 5: Install GBT Player

1. Download GBT Player

2. Install GBT Player


Step 6: Convert the Module to GBT Format

1. Use the mod2gbt Converter

2. Run the Conversion Command

mod2gbt your_song.mod your_song.gbt

Step 7: Set Up the Gameboy Development Environment

1. Install RGBDS

2. Create Your Project Structure


Step 8: Integrate GBT Player and Music Data

1. Copy Necessary Files

2. Write the Main Assembly Code

Create a file named main.asm in your src directory with the following content:

SECTION "Main", ROM0[$0100]

Start:
    nop
    jp Init

Init:
    LD SP, $FFFE
    DI
    ; Initialize sound hardware here
    LD HL, your_song_Data
    LD A, 0  ; Bank number if needed
    CALL gbt_init
    EI

MainLoop:
    HALT
    JP MainLoop

VBlankISR:
    PUSH AF
    PUSH BC
    PUSH DE
    PUSH HL
    CALL gbt_update
    POP HL
    POP DE
    POP BC
    POP AF
    RETI

SECTION "Interrupt Vector", ROM0[$0040]
    JP VBlankISR

INCLUDE "gbt_player.s"
INCLUDE "../music/your_song.gbt.asm"

Step 9: Compile the Gameboy ROM

1. Create a Build Script

For Windows (build.bat):

@echo off
rgbasm -o main.o src\main.asm
rgblink -o game.gb main.o
rgbfix -v -p 0 game.gb

For Unix-based systems (build.sh):

#!/bin/bash
rgbasm -o main.o src/main.asm
rgblink -o game.gb main.o
rgbfix -v -p 0 game.gb

2. Run the Build Script


Step 10: Test the ROM in an Emulator

1. Choose an Emulator

2. Load and Test the ROM


Step 11: Flash the ROM onto a Gameboy Cartridge

1. Obtain a Flash Cartridge

2. Install Cartridge Software

3. Flash the ROM


Step 12: Play the Cartridge on a Gameboy

1. Insert the Cartridge

2. Test the Music


Additional Tips


By following these steps, you can successfully convert MIDI files into a playable music Gameboy cartridge. This process not only allows you to enjoy custom music on original hardware but also provides a hands-on experience with retro console development.