Converting MIDI files into a playable music Nintendo DS (NDS) cartridge involves several steps, including preparing your MIDI files, converting them into a format compatible with the NDS’s audio system, developing a homebrew application to play the music, and running it on the NDS console. Below is a detailed, step-by-step guide to help you through the process.
Before you begin, ensure you have the following:
1. Simplify the MIDI File
Recommended MIDI Editors:
1. Download devkitPro Installer
2. Install devkitPro with devkitARM
3. Install libnds Library
1. Download Maxmod
2. Set Up Maxmod
1. Convert MIDI to XM or IT Module
Recommended Tracker Software:
2. Steps to Convert MIDI to XM/IT
1. Use mmutil to Convert Module
2. Run mmutil
Command to Convert Module:
mmutil your_song.xm -o soundbank.bin -m
your_song.xm
with your module file.-o
option specifies the output file.-m
flag tells mmutil to process a module file.3. Output Files
soundbank.bin
: Contains the processed audio data.soundbank.h
: Header file to include in your source code.1. Create Project Directories
source
for source code and data
for your audio files.2. Place Audio Files
soundbank.bin
and soundbank.h
into the data
directory.1. Create main.c
in source
Directory
#include <nds.h>
#include <maxmod9.h>
// Include the soundbank
#include "soundbank.h"
#include "soundbank_bin.h"
int main(void) {
// Initialize the console (optional, for text output)
consoleDemoInit();
// Initialize Maxmod with the soundbank
mmInitDefaultMem((mm_addr)soundbank_bin);
// Load module
mmLoad(MOD_YOUR_SONG);
// Start playing module
mmStart(MOD_YOUR_SONG, MM_PLAY_LOOP);
iprintf("Playing music...\nPress START to exit.");
while(1) {
scanKeys();
int keys = keysDown();
if(keys & KEY_START) break;
swiWaitForVBlank();
}
// Stop the music
mmStop();
return 0;
}
MOD_YOUR_SONG
with the identifier generated by mmutil for your module.soundbank.h
and soundbank_bin.h
are correct.Makefile
in your project directory.Sample Makefile:
#---------------------------------------------------------------------------------
# Clear the implicit built-in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
# Set target name and build directories
#---------------------------------------------------------------------------------
TARGET := your_app_name
BUILD := build
SOURCES := source
DATA := data
INCLUDES := include
#---------------------------------------------------------------------------------
# Set compiler and linker flags
#---------------------------------------------------------------------------------
CFLAGS := -g -O2 -Wall -Wno-switch -march=armv5te -mtune=arm946e-s
CXXFLAGS := $(CFLAGS)
LDFLAGS :=
#---------------------------------------------------------------------------------
# Set libraries to link
#---------------------------------------------------------------------------------
LIBS := -lnds9 -lmm9
#---------------------------------------------------------------------------------
# Include the default rules for building
#---------------------------------------------------------------------------------
include $(DEVKITARM)/ds_rules
#---------------------------------------------------------------------------------
# Set include paths
#---------------------------------------------------------------------------------
CFLAGS += $(INCLUDE) -I$(DEVKITPRO)/libnds/include -I$(BUILD)
CXXFLAGS += $(INCLUDE) -I$(DEVKITPRO)/libnds/include -I$(BUILD)
#---------------------------------------------------------------------------------
# Build targets
#---------------------------------------------------------------------------------
$(BUILD)/$(TARGET).arm9.elf: $(BUILD) $(OBJS)
@echo linking ... $(notdir $@)
$(CC) $(LDFLAGS) -specs=ds_arm9.specs -o $@ $(OBJS) $(LIBS)
$(BUILD):
@mkdir -p $@
your_app_name
with your desired application name.1. Open a Terminal or Command Prompt
2. Run the Make Command
make
.nds
file in the build
directory.3. Troubleshooting
1. Copy Files to MicroSD Card
.nds
file onto the root directory or a folder of your choice on the MicroSD card.2. Insert the MicroSD Card into the Flash Cartridge
1. Insert the Flash Cartridge into the Nintendo DS
2. Turn On the Nintendo DS
3. Run the Application
4. Control the Application
By following these steps, you can successfully convert MIDI files into a playable music Nintendo DS cartridge:
.nds
file.This process allows you to experience custom music on your NDS console and provides insight into homebrew development.
Disclaimer: Modifying your Nintendo DS console and running homebrew applications can void your warranty and may be illegal in some jurisdictions. Always ensure you are complying with local laws and do not engage in piracy or distribute copyrighted material without permission.