Nintendo DS Release Guide
Converting MIDI files into a playable music Nintendo DS (NDS) cartridge involves several steps, including preparing your MIDI files, converting them into a format compatible with the NDS’s audio system, developing a homebrew application to play the music, and running it on the NDS console. Below is a detailed, step-by-step guide to help you through the process.
Important Legal and Safety Considerations
- Homebrew Applications: Running homebrew software on your Nintendo DS may void your warranty and could potentially harm your console if not done correctly.
- Legal Compliance: Ensure all activities comply with local laws. Do not use this guide for piracy or any illegal activities.
- Proceed with Caution: Modifying your Nintendo DS involves risks. Follow instructions carefully and understand each step before proceeding.
Prerequisites
Before you begin, ensure you have the following:
- A MIDI file that you wish to convert.
- A computer capable of running the necessary software (Windows, macOS, or Linux).
- Basic knowledge of programming concepts and command-line operations.
- Nintendo DS Development Tools:
- DevkitPro with devkitARM for NDS development.
- Libnds library for NDS homebrew applications.
- Audio Libraries:
- Maxmod: An advanced sound engine for NDS.
- Flash Cartridge: Such as R4 DS, AceKard, or SuperCard to run homebrew applications on the NDS.
- MicroSD Card: To transfer files between your computer and NDS.
Step 1: Prepare Your MIDI File
1. Simplify the MIDI File
- The Nintendo DS has limitations in processing complex MIDI files.
- Use a MIDI editor to adjust instrument assignments, tempos, and channels to suit the NDS’s capabilities.
Recommended MIDI Editors:
- Anvil Studio (Windows)
- MuseScore (Windows, macOS, Linux)
- LMMS (Windows, macOS, Linux)
Step 2: Install and Set Up devkitPro
1. Download devkitPro Installer
- Visit the devkitPro Website.
- Download the appropriate installer for your operating system.
2. Install devkitPro with devkitARM
- Run the installer.
- During installation, select Nintendo DS Development Tools (devkitARM).
- Ensure that the installation path is correctly set, and the environment variables are configured.
3. Install libnds Library
- libnds is included with devkitPro and provides libraries for NDS development.
Step 3: Install Maxmod Audio Library
1. Download Maxmod
- Maxmod is included with devkitPro and can be used for advanced audio playback on the NDS.
2. Set Up Maxmod
- Ensure that Maxmod’s libraries and include files are accessible in your development environment.
- Familiarize yourself with Maxmod’s documentation, available at the Maxmod Documentation.
1. Convert MIDI to XM or IT Module
- Maxmod supports module formats like .XM (FastTracker II Extended Module) or .IT (Impulse Tracker Module).
- Use a tracker software to convert MIDI to XM or IT.
Recommended Tracker Software:
- OpenMPT (Windows)
- MilkyTracker (Windows, macOS, Linux)
- Schism Tracker (Windows, macOS, Linux)
2. Steps to Convert MIDI to XM/IT
- Open your MIDI file in the tracker software.
- Assign instruments compatible with the NDS’s capabilities.
- Optimize the module to use a reasonable number of channels (preferably 16 or fewer).
- Export the file as an .XM or .IT module.
Step 5: Prepare the Audio for Maxmod
1. Use mmutil to Convert Module
- mmutil is a utility included with Maxmod for converting audio files.
2. Run mmutil
- Open a command prompt or terminal.
- Navigate to the directory containing your module file.
Command to Convert Module:
mmutil your_song.xm -o soundbank.bin -m
- Replace
your_song.xm with your module file.
- The
-o option specifies the output file.
- The
-m flag tells mmutil to process a module file.
3. Output Files
soundbank.bin: Contains the processed audio data.
soundbank.h: Header file to include in your source code.
Step 6: Set Up Your NDS Project Structure
1. Create Project Directories
- Create a new directory for your NDS project.
- Inside, create subdirectories like
source for source code and data for your audio files.
2. Place Audio Files
- Move
soundbank.bin and soundbank.h into the data directory.
Step 7: Write the Homebrew Application
1. Create main.c in source Directory
#include <nds.h>
#include <maxmod9.h>
// Include the soundbank
#include "soundbank.h"
#include "soundbank_bin.h"
int main(void) {
// Initialize the console (optional, for text output)
consoleDemoInit();
// Initialize Maxmod with the soundbank
mmInitDefaultMem((mm_addr)soundbank_bin);
// Load module
mmLoad(MOD_YOUR_SONG);
// Start playing module
mmStart(MOD_YOUR_SONG, MM_PLAY_LOOP);
iprintf("Playing music...\nPress START to exit.");
while(1) {
scanKeys();
int keys = keysDown();
if(keys & KEY_START) break;
swiWaitForVBlank();
}
// Stop the music
mmStop();
return 0;
}
- Notes:
- Replace
MOD_YOUR_SONG with the identifier generated by mmutil for your module.
- Ensure that the paths to
soundbank.h and soundbank_bin.h are correct.
- This example initializes Maxmod, plays the music in a loop, and exits when the START button is pressed.
- Create a
Makefile in your project directory.
Sample Makefile:
#---------------------------------------------------------------------------------
# Clear the implicit built-in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
# Set target name and build directories
#---------------------------------------------------------------------------------
TARGET := your_app_name
BUILD := build
SOURCES := source
DATA := data
INCLUDES := include
#---------------------------------------------------------------------------------
# Set compiler and linker flags
#---------------------------------------------------------------------------------
CFLAGS := -g -O2 -Wall -Wno-switch -march=armv5te -mtune=arm946e-s
CXXFLAGS := $(CFLAGS)
LDFLAGS :=
#---------------------------------------------------------------------------------
# Set libraries to link
#---------------------------------------------------------------------------------
LIBS := -lnds9 -lmm9
#---------------------------------------------------------------------------------
# Include the default rules for building
#---------------------------------------------------------------------------------
include $(DEVKITARM)/ds_rules
#---------------------------------------------------------------------------------
# Set include paths
#---------------------------------------------------------------------------------
CFLAGS += $(INCLUDE) -I$(DEVKITPRO)/libnds/include -I$(BUILD)
CXXFLAGS += $(INCLUDE) -I$(DEVKITPRO)/libnds/include -I$(BUILD)
#---------------------------------------------------------------------------------
# Build targets
#---------------------------------------------------------------------------------
$(BUILD)/$(TARGET).arm9.elf: $(BUILD) $(OBJS)
@echo linking ... $(notdir $@)
$(CC) $(LDFLAGS) -specs=ds_arm9.specs -o $@ $(OBJS) $(LIBS)
$(BUILD):
@mkdir -p $@
- Adjust the Makefile:
- Replace
your_app_name with your desired application name.
- Ensure paths to devkitPro and libraries are correct.
Step 9: Build the Homebrew Application
1. Open a Terminal or Command Prompt
- Navigate to your project directory.
2. Run the Make Command
- This should compile your code and produce a
.nds file in the build directory.
3. Troubleshooting
- If errors occur, check:
- Paths to the compiler and tools.
- Proper inclusion of header files and libraries.
- That all necessary libraries are installed.
Step 10: Prepare the MicroSD Card
1. Copy Files to MicroSD Card
- Place the compiled
.nds file onto the root directory or a folder of your choice on the MicroSD card.
2. Insert the MicroSD Card into the Flash Cartridge
- Ensure the MicroSD card is properly inserted into the flash cartridge (e.g., R4 DS, AceKard).
Step 11: Run the Homebrew Application on Your Nintendo DS
1. Insert the Flash Cartridge into the Nintendo DS
- Ensure the console is powered off before inserting the cartridge.
2. Turn On the Nintendo DS
- Navigate to the file manager of your flash cartridge.
3. Run the Application
- Select your application and launch it.
- Your music should begin playing.
4. Control the Application
- Press the START button to exit the application (as programmed).
Additional Tips
- Audio Quality Optimization:
- The NDS has limitations in audio playback quality.
- Optimize your module files for better performance.
- Use appropriate sample rates and sample sizes to balance quality and memory usage.
- Enhancing the Application:
- Add graphical elements using libnds graphics functions.
- Implement user controls to play, pause, or switch tracks.
- Testing on Emulator:
- Before testing on actual hardware, you can use an emulator like DeSmuME or NO$GBA to test your application.
- Note that emulators may not perfectly replicate hardware behavior, especially for audio.
- Legal Considerations:
- Only use music that you have the rights to distribute.
- Be cautious of licensing when using soundfonts or samples.
- Community Resources:
- DevkitPro Forums: For support with development tools.
- GBAtemp: gbatemp.net - A community for console homebrew and hacking.
- NDS Homebrew Communities: Engage with other developers for assistance and sharing knowledge.
Summary
By following these steps, you can successfully convert MIDI files into a playable music Nintendo DS cartridge:
- Prepare and convert your MIDI file into a module format compatible with Maxmod.
- Install Nintendo DS development tools, including devkitPro and necessary libraries.
- Set up your project structure with appropriate directories and files.
- Write a homebrew application that plays your music on the NDS.
- Configure the Makefile to compile your application.
- Build your application to create a
.nds file.
- Prepare the MicroSD card with the necessary files.
- Run the homebrew application on your Nintendo DS using a flash cartridge.
This process allows you to experience custom music on your NDS console and provides insight into homebrew development.
Disclaimer: Modifying your Nintendo DS console and running homebrew applications can void your warranty and may be illegal in some jurisdictions. Always ensure you are complying with local laws and do not engage in piracy or distribute copyrighted material without permission.