NES Release Guide
Converting MIDI files into a playable music NES (Nintendo Entertainment System) cartridge involves several steps, including preparing your MIDI files, converting them into a format compatible with the NES’s sound hardware, assembling an NES ROM, and finally flashing the ROM onto a physical cartridge. Below is a detailed, step-by-step guide to help you through the process.
Prerequisites
Before you begin, ensure you have the following:
- A MIDI file that you wish to convert.
- A computer capable of running the necessary software (Windows, macOS, or Linux).
- Basic knowledge of command-line operations and programming concepts.
- NES Development Tools: Such as NESASM or cc65 for assembling code.
- NES Sound Tools: FamiTracker or FamiStudio for audio creation.
- Hardware: A programmable NES cartridge (e.g., INL Retro, Kazzo) and an NES console for testing.
Step 1: Prepare Your MIDI File
1. Simplify the MIDI File
The NES has specific audio limitations:
- Five Audio Channels:
- Two Pulse Waves: For melody and harmony.
- One Triangle Wave: Often used for bass.
- Noise Channel: For percussion.
- DPCM Channel: For sampled sounds (limited and advanced usage).
Use a MIDI editor to reduce your MIDI file to these channels, ensuring each part is monophonic where necessary.
Recommended MIDI Editors:
- Anvil Studio (Windows)
- MuseScore (Windows, macOS, Linux)
- LMMS (Windows, macOS, Linux)
Step 2: Install FamiTracker or FamiStudio
1. Download FamiTracker
2. Download FamiStudio (Alternative)
3. Install the Software
- Install FamiTracker or FamiStudio following the provided instructions.
- Ensure the software runs correctly on your system.
Step 3: Import and Edit MIDI in FamiTracker/FamiStudio
1. Import MIDI File
- In FamiTracker:
- Go to File > Import MIDI.
- Select your simplified MIDI file.
- In FamiStudio:
- Go to Project > Import and select Import MIDI File.
2. Map MIDI Channels to NES Channels
- Assign each MIDI track to the appropriate NES audio channel.
- Adjust instruments to use NES-compatible sounds.
3. Edit the Song
- Fine-tune notes, volumes, and effects to match the NES’s capabilities.
- Use built-in instruments or create custom ones that emulate NES sounds.
4. Test the Music
- Press the Play button to listen to your track within the software.
- Make necessary adjustments to improve sound quality and compatibility.
1. Export from FamiTracker
- Go to File > Export.
- Choose NES Sound Format (*.nsf) as the export format.
- Save the file as
your_song.nsf
.
2. Export from FamiStudio
- Go to Project > Export and select Export NSF.
- Save the file accordingly.
Note: The NSF file is a music format specifically for the NES.
Step 5: Set Up NES Development Environment
1. Install NESASM or cc65
- NESASM:
- cc65:
- Visit the cc65 Website.
- Download and install the assembler suite.
2. Create Project Directories
- Create a new directory for your NES project.
- Inside, create subdirectories like
src
for source code and music
for the NSF file.
Step 6: Integrate NSF into NES ROM
1. Convert NSF to Assembly Data (Optional)
- If you need to include the NSF data directly into your assembly code, you can convert it to an object file.
- Alternatively, you can load the NSF file as is, depending on your method.
2. Create the Main Assembly Code
Create a file named main.asm
in your src
directory with the following content:
.include "nes.inc"
.org $C000
Start:
SEI ; Disable interrupts
CLD ; Clear decimal mode
LDX #$40
STX $4017 ; Disable APU frame IRQ
LDX #$FF
TXS ; Set up stack
INX
STX $2000 ; Disable NMI
STX $2001 ; Disable rendering
STX $4010 ; Disable DMC IRQs
JSR PlayMusic ; Jump to music playback routine
Forever:
JMP Forever ; Infinite loop
; Music playback routine
PlayMusic:
; Initialize NSF player here
; Load NSF data into memory
; Set up pointers
RTS
.bank 1
.org $E000
; Include NSF data
.incbin "../music/your_song.nsf"
.bank 2
.org $FFFA
.dw NMI ; NMI vector
.dw Reset ; Reset vector
.dw IRQ ; IRQ/BRK vector
NMI:
RTI
Reset:
JMP Start
IRQ:
RTI
- This is a simplified example. The actual implementation requires a proper NSF player routine.
- There are existing NSF player source codes available that you can include in your project.
3. Use an Existing NSF Player
- Nerdy Nights NSF Player: A basic NSF player example.
- Kevin Horton’s NSF Player: More advanced and supports more features.
Step 7: Compile the NES ROM
1. Using NESASM
- Open a command prompt or terminal in your project directory.
- Run:
- This will assemble your code into an NES ROM.
2. Using cc65
- Compile and link your code using cc65 tools:
ca65 src/main.asm -o main.o
ld65 main.o -C nes.cfg -o game.nes
- Ensure you have a correct configuration file (
nes.cfg
) for the NES.
3. Troubleshooting
- If errors occur, check your assembly code for syntax issues.
- Ensure all included files and paths are correct.
Step 8: Test the ROM in an Emulator
1. Choose an Emulator
2. Load and Test the ROM
- Open the emulator and load your assembled ROM file (e.g.,
game.nes
).
- Verify that the music plays correctly.
- Use the emulator’s debugging tools if needed.
Step 9: Flash the ROM onto an NES Cartridge
1. Obtain a Flashable Cartridge
- INL Retro Programmers and Boards: Infinite NES Lives
- Kazzo Cartridge Dumper/Programmer: Allows flashing to donor cartridges.
2. Install Necessary Drivers and Software
- Install drivers for the programmer hardware.
- Install software provided by the manufacturer to flash the ROM.
3. Prepare the Cartridge
- Use a compatible donor cartridge or flash cartridge.
- Ensure the cartridge hardware supports the mapper used in your ROM (most basic music ROMs use NROM).
4. Flash the ROM
- Connect the cartridge programmer to your computer.
- Use the provided software to write your
game.nes
ROM to the cartridge.
Step 10: Play the Cartridge on an NES Console
1. Insert the Cartridge
- Place the flashed cartridge into your NES console.
2. Test the Music
- Turn on the NES.
- Confirm that the music plays as intended on the actual hardware.
Additional Tips
- Understanding Mappers: NES cartridges use mappers to handle memory beyond the base capabilities. For simple applications, use the NROM mapper (mapper 0).
- NSF Players: Integrating an NSF player into your ROM can be complex. Consider using existing open-source NSF player code to simplify the process.
- Optimize Audio Quality: The NES has limitations in audio playback. Fine-tune your module files for better performance.
- Alternative Tools: If you encounter issues with FamiTracker, consider using FamiStudio, which might offer a more intuitive interface.
- Community Support: Engage with communities like NESDev Forums for assistance.
- Legal Considerations: Ensure that you have the rights to distribute any music you convert, especially if the MIDI files are of commercial songs.
Summary
By following these steps, you can successfully convert MIDI files into a playable music NES cartridge. This process involves:
- Preparing and simplifying your MIDI file.
- Converting the MIDI to an NES-compatible format using FamiTracker or FamiStudio.
- Assembling the music into an NES ROM using an assembler like NESASM or cc65.
- Testing the ROM in an emulator.
- Flashing the ROM onto a physical cartridge using appropriate hardware.
- Playing the cartridge on an actual NES console.
This not only allows you to enjoy custom music on original hardware but also provides a hands-on experience with retro console development.
Disclaimer: Working with NES hardware and software development involves a learning curve and attention to detail. Always back up your work and proceed with caution when flashing hardware. Additionally, respect intellectual property laws when using or distributing music.