Saturn Release Guide
Converting MIDI files into a playable music application on the Sega Saturn involves several steps, including preparing your MIDI files, converting them into a format compatible with the Saturn’s audio system, developing a homebrew application to play the music, and running it on the Sega Saturn console. Below is a detailed, step-by-step guide to help you through the process.
Important Legal and Safety Considerations
- Homebrew Development: Developing and using homebrew software on the Sega Saturn is generally acceptable, but ensure you are not infringing on any copyrights.
- Legal Compliance: Use only original music or music you have the rights to distribute. Do not use this guide for piracy or any illegal activities.
- Proceed with Caution: Burning discs and modifying hardware involves risks. Follow instructions carefully and understand each step before proceeding.
Prerequisites
Before you begin, ensure you have the following:
- A MIDI file that you wish to convert.
- A computer capable of running the necessary software (Windows recommended).
- Basic knowledge of programming concepts and command-line operations.
- Sega Saturn Development Tools:
- Jo Engine: An open-source development kit for the Sega Saturn.
- Saturn Orbit (optional): A development environment for Sega Saturn.
- Sega Saturn Dev Tools: Including compilers and libraries.
- Audio Tools:
- Audacity: For audio editing and conversion.
- TiMidity++ or SynthFont: To convert MIDI to audio formats.
- Emulator:
- Yabause or Mednafen: To test your Saturn application.
- Hardware:
- Sega Saturn Console capable of running burned discs or with a modchip.
- CD-R Discs and a CD Burner.
- Action Replay Cartridge (optional): For running homebrew without a modchip.
Step 1: Prepare Your MIDI File
1. Simplify the MIDI File
- The Sega Saturn can handle complex audio, but optimizing your MIDI file can improve performance.
- Use a MIDI editor to adjust instrument assignments, tempos, and channels as needed.
Recommended MIDI Editors:
- Anvil Studio (Windows)
- MuseScore (Windows, macOS, Linux)
- LMMS (Windows, macOS, Linux)
1. Understand Sega Saturn Audio Formats
- The Sega Saturn supports various audio playback methods:
- CD-DA (Redbook Audio): Standard audio tracks on a CD.
- PCM Playback: Playing raw audio data from memory.
- For this guide, we’ll focus on PCM playback, embedding audio data into the application.
2. Convert MIDI to WAV Format
- Use an audio rendering tool to convert your MIDI file to a WAV file.
Recommended Tools:
- TiMidity++: Converts MIDI files to WAV.
- SynthFont (Windows): Renders MIDI files using soundfonts.
Steps to Convert:
- Open your MIDI file in the chosen software.
- Select a high-quality soundfont for realistic instrument sounds.
- Export the file as a WAV with the following specifications:
- Sample Rate: 22,050 Hz or 44,100 Hz (Saturn supports various sample rates).
- Bit Depth: 16-bit.
- Channels: Mono (to conserve memory) or Stereo.
3. Prepare the Audio File
- Trim and Edit: Use Audacity to trim silence and adjust volume levels.
- Downsample if Necessary: To reduce the file size, consider lowering the sample rate or converting to mono.
1. Install Jo Engine
-
Download Jo Engine:
-
Install Jo Engine:
- Extract the files to a directory on your computer (e.g.,
C:\JoEngine
).
2. Set Up the Development Environment
3. Install Saturn Orbit (Optional)
-
Download Saturn Orbit:
-
Install Saturn Orbit:
- Extract and install according to the provided instructions.
- Note that Saturn Orbit is older and may be less straightforward than Jo Engine.
Step 4: Set Up the Sega Saturn Project
1. Create a New Project Using Jo Engine
2. Place Audio Files
-
Move Your WAV File:
- Place your
your_song.wav
file into the MyProject
directory.
Step 5: Write the Main Program
1. Open main.c
in Your Project Directory
#include <jo/jo.h>
jo_sound *music;
void load_music(void)
{
music = jo_sound_load_wave_pcm("YOUR_SONG.WAV", JO_SOUND_PCM, 0);
if (music == NULL)
{
jo_printf(0, 0, "Failed to load music");
}
}
void jo_main(void)
{
jo_core_init(JO_COLOR_Black);
load_music();
if (music != NULL)
{
jo_sound_play(music);
}
jo_printf(0, 1, "Playing music...");
jo_core_run();
}
- Notes:
- Replace
"YOUR_SONG.WAV"
with the uppercase filename of your WAV file.
- Jo Engine handles loading WAV files and playing them as PCM audio.
- Ensure the WAV file is in the correct format (16-bit PCM).
2. Adjust the Makefile.sega
- Open
Makefile.sega
in your project directory.
- Ensure the WAV file is included in the resources.
APP_NAME = MyProject
# Add your WAV file here
APP_FILES = main.c YOUR_SONG.WAV
1. Verify the Makefile Configuration
- Ensure that the
JO_ENGINE_DIR
variable points to the correct path of your Jo Engine installation.
JO_ENGINE_DIR = C:/JoEngine
- Ensure that the compiler and tools paths are correctly set.
2. Check the Resource Files
-
Jo Engine uses a resource file (resources.res
) to include assets.
-
If necessary, create or edit resources.res
to include your WAV file.
Step 7: Compile the Sega Saturn ISO Image
1. Open a Command Prompt
- Navigate to your project directory.
2. Run the Build Command
- This will compile your code and produce a
.iso
file (e.g., MyProject.iso
).
3. Troubleshooting
- If errors occur, check:
- Paths to Jo Engine and the compiler.
- Proper inclusion of header files and resources.
- That all necessary environment variables are set.
- That your WAV file is in the correct format.
Step 8: Test the ISO in an Emulator
1. Choose an Emulator
2. Load and Test the ISO
- Open the emulator and load your compiled
.iso
file.
- Verify that the music plays correctly.
- Use emulator debugging tools if necessary.
Step 9: Burn the ISO to a CD-R
1. Prepare to Burn the Disc
- Use quality CD-R discs (not CD-RW).
- Note: Not all Sega Saturn consoles can read burned discs without modification.
2. Modchip or Swap Trick
- Modchip: Install a modchip in your Sega Saturn to allow it to read burned discs.
- Swap Trick: A method involving swapping discs at a specific time during boot (not recommended due to potential hardware damage).
3. Burn the ISO
Step 10: Run the Disc on the Sega Saturn Console
1. Insert the Burned Disc
- Place the burned CD-R into your Sega Saturn.
2. Power On the Console
- Turn on the Sega Saturn.
- If using a modchip, the console should boot the disc normally.
- If not, you may need to perform the swap trick (not recommended).
3. Verify Functionality
- Confirm that the music plays as intended on actual hardware.
- Use a controller to interact if you’ve programmed additional functionality.
Additional Tips
Summary
By following these steps, you can successfully convert MIDI files into a playable music application on the Sega Saturn:
- Prepare and convert your MIDI file into a WAV audio format compatible with the Saturn.
- Install Sega Saturn development tools, including Jo Engine and necessary compilers.
- Set up your project structure with appropriate directories and files.
- Write a homebrew application that plays your audio file on the Saturn using Jo Engine.
- Configure the build process to include your audio file and compile the project.
- Build your application to create an
.iso
file.
- Test your application in an emulator to verify functionality.
- Burn the ISO to a CD-R using appropriate software.
- Run the disc on your Sega Saturn console, ensuring it can read burned discs.
- Verify that the music plays as intended on actual hardware.
This process allows you to experience custom music on your Sega Saturn console and provides valuable experience in retro console development.
Disclaimer: Modifying your Sega Saturn console and creating custom discs involves risks and may be subject to legal restrictions in some jurisdictions. Always ensure you are complying with local laws and do not engage in piracy or distribute copyrighted material.
Appendix: Additional Resources
- Jo Engine Documentation: Jo Engine Wiki
- Sega Saturn Hardware Reference: For advanced users interested in low-level programming.
- CD Burning Best Practices: Research proper techniques to avoid damaging your console.