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Super Nintendo Release Guide

Converting MIDI files into a playable music SNES (Super Nintendo Entertainment System) cartridge involves several steps, including preparing your MIDI files, converting them into a format compatible with the SNES’s sound hardware, assembling an SNES ROM, and finally flashing the ROM onto a physical cartridge. Below is a detailed, step-by-step guide to help you through the process.


Prerequisites

Before you begin, ensure you have the following:


Step 1: Prepare Your MIDI File

1. Simplify the MIDI File

The SNES has a powerful but limited audio subsystem known as the SPC700:

Use a MIDI editor to tailor your MIDI file for the SNES:

Recommended MIDI Editors:


Step 2: Install SNES Sound Tools

You have several options for SNES music creation tools:

For this guide, we’ll use SNESGSS.

1. Download SNESGSS

2. Install SNESGSS


Step 3: Import and Edit MIDI in SNESGSS

1. Convert MIDI to MML Format

SNESGSS uses Music Macro Language (MML), so you’ll need to convert your MIDI file.

Steps to Convert MIDI to MML:

2. Import MML into SNESGSS

3. Edit the Song

4. Test the Music


Step 4: Export the Music Data

1. Export from SNESGSS

2. Output Files


Step 5: Set Up SNES Development Environment

1. Install WLA-DX Assembler

2. Create Project Directories


Step 6: Integrate Music Data into SNES ROM

1. Copy Music Files

2. Write the Main Assembly Code

Create a file named main.asm in your src directory with the following content:

; Main SNES Program

.include "wla.inc"

; Bank 0 (0x00:8000 - 0x00:FFFF)
.bank 0 slot 0
.org $8000

Start:
    sei             ; Disable interrupts
    clc             ; Clear carry flag
    xce             ; Ensure native mode

    jsr InitializeSNES

    ; Initialize SPC700 and upload music data
    jsr InitializeSPC700

MainLoop:
    ; Your main game loop here
    jmp MainLoop

; Initialize SNES hardware
InitializeSNES:
    ; Set up SNES registers, video mode, etc.
    rts

; Initialize SPC700
InitializeSPC700:
    ; Include the SPC700 upload routine
    ; Upload the music driver and data
    ; Start music playback
    rts

; Vectors
.org $FFFC
.dw Start       ; Reset vector
.dw 0           ; COP vector
.dw 0           ; BRK vector

3. Include Music Driver and Data


Step 7: Compile the SNES ROM

1. Create a Build Script or Makefile

Sample Build Script (build.sh):

#!/bin/bash
# Assemble main code
wla-65816 -o main.obj src/main.asm

# Link the object files into a ROM
wlalink -vr linkfile main.sfc

2. Create a Linker File (linkfile):

[objects]
main.obj

[output]
main.sfc

3. Run the Build Script

4. Troubleshooting


Step 8: Test the ROM in an Emulator

1. Choose an Emulator

2. Load and Test the ROM


Step 9: Flash the ROM onto an SNES Cartridge

1. Obtain a Flash Cartridge

2. Prepare the ROM

3. Transfer the ROM


Step 10: Play the Cartridge on an SNES Console

1. Insert the Cartridge

2. Load and Test the ROM


Additional Tips


Summary

By following these steps, you can successfully convert MIDI files into a playable music SNES cartridge:

  1. Prepare and simplify your MIDI file to match the SNES’s capabilities.
  2. Convert the MIDI to MML format and import it into SNESGSS.
  3. Edit and optimize your music within SNESGSS, ensuring it fits within memory constraints.
  4. Export the music driver and data from SNESGSS.
  5. Set up your SNES development environment using tools like WLA-DX.
  6. Integrate the music data into your SNES ROM by including the driver and data in your assembly code.
  7. Assemble your ROM using an assembler like WLA-DX.
  8. Test your ROM in an emulator to verify functionality.
  9. Flash the ROM onto a physical cartridge using hardware like the SD2SNES/FXPak Pro.
  10. Play the cartridge on an actual SNES console to enjoy your custom music.

This process not only allows you to experience custom music on original hardware but also provides valuable insight into retro console development.


Disclaimer: Working with SNES hardware and software development involves a learning curve and attention to detail. Always back up your work and proceed with caution when using or flashing hardware. Additionally, respect intellectual property laws when using or distributing music.