Converting MIDI files into a playable music application on the Nintendo Wii involves several steps, including preparing your MIDI files, converting them into a format compatible with the Wii’s audio system, developing a homebrew application to play the music, and running it on the Wii console. Below is a detailed, step-by-step guide to help you through the process.
Before you begin, ensure you have the following:
1. Simplify the MIDI File
Recommended MIDI Editors:
1. Understand Wii Audio Formats
2. Convert MIDI to Audio Format
Recommended Tools:
Steps to Convert:
1. Download and Install devkitPro with devkitPPC
2. Install libogc Library
1. Install the Homebrew Channel on Your Wii
2. Prepare an SD Card
apps
in the root directory.1. Create Project Directories
source
for source code and data
for your audio files.2. Place Audio Files
your_song.ogg
) into the data
directory.1. Create main.c
in source
Directory
#include <gccore.h>
#include <ogcsys.h>
#include <asndlib.h>
#include <mp3player.h>
#include <fat.h>
#include <sdcard/wiisd_io.h>
#include <stdio.h>
#include <stdlib.h>
int main(int argc, char **argv) {
// Initialize the Wii
VIDEO_Init();
GXRModeObj *rmode = VIDEO_GetPreferredMode(NULL);
void *xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
CON_Init(xfb, 20, 20, rmode->fbWidth, rmode->xfbHeight, rmode->fbWidth * 2);
VIDEO_Configure(rmode);
VIDEO_SetNextFramebuffer(xfb);
VIDEO_SetBlack(FALSE);
VIDEO_Flush();
VIDEO_WaitVSync();
if(rmode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync();
// Initialize Audio Subsystems
ASND_Init();
MP3Player_Init();
// Initialize FAT filesystem to read from SD card
if (!fatInitDefault()) {
printf("Failed to initialize FAT filesystem.\n");
exit(0);
}
// Open the audio file
FILE *fp = fopen("sd:/data/your_song.ogg", "rb");
if (!fp) {
printf("Failed to open audio file.\n");
exit(0);
}
fclose(fp);
// Play the audio file
MP3Player_PlayFile("sd:/data/your_song.ogg", NULL);
printf("Playing audio...\nPress HOME button to exit.\n");
// Main loop
while (1) {
WPAD_ScanPads();
u32 pressed = WPAD_ButtonsDown(0);
if (pressed & WPAD_BUTTON_HOME) break;
VIDEO_WaitVSync();
}
// Cleanup
MP3Player_Stop();
ASND_End();
return 0;
}
2. Install Additional Libraries if Needed
Makefile
in your project directory.Sample Makefile:
#---------------------------------------------------------------------------------
# Clear the implicit built-in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
# Set target name and build directories
#---------------------------------------------------------------------------------
TARGET := your_app_name
BUILD := build
SOURCES := source
DATA := data
INCLUDES := include
#---------------------------------------------------------------------------------
# Set compiler and linker flags
#---------------------------------------------------------------------------------
CFLAGS := -g -O2 -Wall -Wextra $(MACHDEP)
CXXFLAGS := $(CFLAGS)
LDFLAGS := -Wl,-Map,$(notdir $@).map
#---------------------------------------------------------------------------------
# Set libraries to link
#---------------------------------------------------------------------------------
LIBS := -logc -lfat -lasnd -lmp3player -lwiiuse -lbte -lm
#---------------------------------------------------------------------------------
# Include the default rules for building
#---------------------------------------------------------------------------------
include $(DEVKITPPC)/wii_rules
#---------------------------------------------------------------------------------
# Set include paths
#---------------------------------------------------------------------------------
CFLAGS += $(INCLUDE) -I$(LIBOGC_INC)
CXXFLAGS += $(INCLUDE) -I$(LIBOGC_INC)
#---------------------------------------------------------------------------------
# Build targets
#---------------------------------------------------------------------------------
$(BUILD)/$(TARGET).dol: $(BUILD) $(OBJS)
@echo linking ... $(notdir $@)
$(CC) $(LDFLAGS) -o $@ $(OBJS) $(LIBS)
$(BUILD):
@mkdir -p $@
your_app_name
with your desired application name.1. Open a Terminal or Command Prompt
2. Run the Make Command
make
.dol
file in the build
directory.3. Troubleshooting
1. Copy Files to SD Card
Create the following directory structure on your SD card:
SD Card Root/
├── apps/
│ └── your_app_name/
│ ├── boot.dol
│ └── meta.xml (optional)
└── data/
└── your_song.ogg
Copy boot.dol
:
.dol
file to boot.dol
.apps/your_app_name/
on the SD card.Copy Audio File:
your_song.ogg
in the data
directory on the SD card root.2. Create meta.xml
(Optional)
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<app version="1">
<name>Your App Name</name>
<coder>Your Name</coder>
<version>1.0</version>
<short_description>Plays a custom MIDI song on Wii.</short_description>
<long_description>This application plays a converted MIDI file on the Wii console.</long_description>
</app>
meta.xml
in apps/your_app_name/
.1. Insert the SD Card into the Wii
2. Launch the Homebrew Channel
3. Run the Application
4. Control the Application
Audio Formats:
Enhancing the Application:
Legal Considerations:
Community Resources:
By following these steps, you can successfully convert MIDI files into a playable music application on the Wii:
.dol
file.This process allows you to experience custom music on your Wii console and provides insight into homebrew development.
Disclaimer: Modifying your Wii console and running homebrew applications can void your warranty and may be illegal in some jurisdictions. Always ensure you are complying with local laws and do not engage in piracy or distribute copyrighted material without permission.