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Wii Release Guide

Converting MIDI files into a playable music application on the Nintendo Wii involves several steps, including preparing your MIDI files, converting them into a format compatible with the Wii’s audio system, developing a homebrew application to play the music, and running it on the Wii console. Below is a detailed, step-by-step guide to help you through the process.



Prerequisites

Before you begin, ensure you have the following:


Step 1: Prepare Your MIDI File

1. Simplify the MIDI File

Recommended MIDI Editors:


Step 2: Convert MIDI Files to a Wii-Compatible Format

1. Understand Wii Audio Formats

2. Convert MIDI to Audio Format

Recommended Tools:

Steps to Convert:


Step 3: Install Wii Development Tools

1. Download and Install devkitPro with devkitPPC

2. Install libogc Library


Step 4: Set Up Your Wii Homebrew Environment

1. Install the Homebrew Channel on Your Wii

2. Prepare an SD Card


Step 5: Set Up Your Project Structure

1. Create Project Directories

2. Place Audio Files


Step 6: Write the Homebrew Application

1. Create main.c in source Directory

#include <gccore.h>
#include <ogcsys.h>
#include <asndlib.h>
#include <mp3player.h>
#include <fat.h>
#include <sdcard/wiisd_io.h>

#include <stdio.h>
#include <stdlib.h>

int main(int argc, char **argv) {
    // Initialize the Wii
    VIDEO_Init();
    GXRModeObj *rmode = VIDEO_GetPreferredMode(NULL);
    void *xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
    CON_Init(xfb, 20, 20, rmode->fbWidth, rmode->xfbHeight, rmode->fbWidth * 2);

    VIDEO_Configure(rmode);
    VIDEO_SetNextFramebuffer(xfb);
    VIDEO_SetBlack(FALSE);
    VIDEO_Flush();
    VIDEO_WaitVSync();
    if(rmode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync();

    // Initialize Audio Subsystems
    ASND_Init();
    MP3Player_Init();

    // Initialize FAT filesystem to read from SD card
    if (!fatInitDefault()) {
        printf("Failed to initialize FAT filesystem.\n");
        exit(0);
    }

    // Open the audio file
    FILE *fp = fopen("sd:/data/your_song.ogg", "rb");
    if (!fp) {
        printf("Failed to open audio file.\n");
        exit(0);
    }
    fclose(fp);

    // Play the audio file
    MP3Player_PlayFile("sd:/data/your_song.ogg", NULL);

    printf("Playing audio...\nPress HOME button to exit.\n");

    // Main loop
    while (1) {
        WPAD_ScanPads();
        u32 pressed = WPAD_ButtonsDown(0);

        if (pressed & WPAD_BUTTON_HOME) break;

        VIDEO_WaitVSync();
    }

    // Cleanup
    MP3Player_Stop();
    ASND_End();

    return 0;
}

2. Install Additional Libraries if Needed


Step 7: Configure the Makefile

Sample Makefile:

#---------------------------------------------------------------------------------
# Clear the implicit built-in rules
#---------------------------------------------------------------------------------
.SUFFIXES:

#---------------------------------------------------------------------------------
# Set target name and build directories
#---------------------------------------------------------------------------------
TARGET        := your_app_name
BUILD        := build
SOURCES        := source
DATA        := data
INCLUDES    := include

#---------------------------------------------------------------------------------
# Set compiler and linker flags
#---------------------------------------------------------------------------------
CFLAGS        := -g -O2 -Wall -Wextra $(MACHDEP)
CXXFLAGS    := $(CFLAGS)
LDFLAGS    := -Wl,-Map,$(notdir $@).map

#---------------------------------------------------------------------------------
# Set libraries to link
#---------------------------------------------------------------------------------
LIBS        := -logc -lfat -lasnd -lmp3player -lwiiuse -lbte -lm

#---------------------------------------------------------------------------------
# Include the default rules for building
#---------------------------------------------------------------------------------
include $(DEVKITPPC)/wii_rules

#---------------------------------------------------------------------------------
# Set include paths
#---------------------------------------------------------------------------------
CFLAGS    += $(INCLUDE) -I$(LIBOGC_INC)
CXXFLAGS    += $(INCLUDE) -I$(LIBOGC_INC)

#---------------------------------------------------------------------------------
# Build targets
#---------------------------------------------------------------------------------
$(BUILD)/$(TARGET).dol: $(BUILD) $(OBJS)
    @echo linking ... $(notdir $@)
    $(CC) $(LDFLAGS) -o $@ $(OBJS) $(LIBS)

$(BUILD):
    @mkdir -p $@


Step 8: Build the Homebrew Application

1. Open a Terminal or Command Prompt

2. Run the Make Command

make

3. Troubleshooting


Step 9: Prepare the SD Card

1. Copy Files to SD Card

2. Create meta.xml (Optional)

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<app version="1">
    <name>Your App Name</name>
    <coder>Your Name</coder>
    <version>1.0</version>
    <short_description>Plays a custom MIDI song on Wii.</short_description>
    <long_description>This application plays a converted MIDI file on the Wii console.</long_description>
</app>

Step 10: Run the Homebrew Application on Your Wii

1. Insert the SD Card into the Wii

2. Launch the Homebrew Channel

3. Run the Application

4. Control the Application


Additional Tips


Summary

By following these steps, you can successfully convert MIDI files into a playable music application on the Wii:

  1. Prepare and convert your MIDI file into an audio format compatible with the Wii.
  2. Install Wii development tools, including devkitPro and necessary libraries.
  3. Set up your project structure with appropriate directories and files.
  4. Write a homebrew application that plays your audio file on the Wii.
  5. Configure the Makefile to compile your application.
  6. Build your application to create a .dol file.
  7. Prepare the SD card with the necessary files and directory structure.
  8. Run the homebrew application on your Wii using the Homebrew Channel.

This process allows you to experience custom music on your Wii console and provides insight into homebrew development.


Disclaimer: Modifying your Wii console and running homebrew applications can void your warranty and may be illegal in some jurisdictions. Always ensure you are complying with local laws and do not engage in piracy or distribute copyrighted material without permission.